The Brotherhood of Leviathan

" 'The Ocean is our mistress and we her slaves.' "

What is "The Brotherhood"?
Long before the First Blight and during the rise of the Tevinter Imperium a Brotherhood of Pirates was formed and they named themselves the "Brotherhood of Leviathan". To some they are known simply as "The Brotherhood", but if you hear that name then fear - they likely have a grudge they want to take care of.

Essentially these Pirate Lords are the most powerful nine pirates in Thedas. They bow to no-one, not the Crows, not the Merchants Princes, not the Archon, not Emperors, Kings nor Queens. They live on the seas, they survive on the seas, they own the seas. They are the furthest reaching and most adept deep sea travellers in this part of the world.

Nine Waters - Nine Lords - One Brotherhood
The Pirates of Thedas waters are notorious for their battles and disagreements over territory, but over two thousand years ago they formed the Brotherhood of Leviathan and split the waters into nine areas. Each area has a pirate lord that claims dominion.

To apply for one of the Brethren please apply for the associated restricted role (as one of the 9 pirate lords). The names will be edited in when applications are made and when the staff add them as a part of the plot/lore. We reserve the right to add these positions as adoptables and non playable characters. Please also inquire of staff if you wish to be a member of the crew of a Pirate Lord.


 * Domain: Colean Sea - Name of Captain: Precious - Name of "Flagship": Ocean's Deceit - Type of vessel: fluyt (also has a Clipper since Ariavin captain's the fluyt) - Affiliations: Merchant's Guild, Qunari


 * Domain: Nocen sea. Captain: Sade Dragen. Flagship name: Sirens Curse. Type of vessel: Sloop - Affiliations: ???


 * Domain: Boeric Sea - Name of Captain: Javos Hainere - Name of "Flagship": Ravager - Type of vessel: Brig - Affiliations: ???


 * Domain: Venefication Sea - Name of Captain: ??? - Name of "Flagship": ??? - Type of vessel: ??? - Affiliations: ???


 * Domain: Amaranthine Ocean, Northern Straights - Name of Captain: ??? - Name of "Flagship": ??? - Type of vessel: ??? - Affiliations: ???


 * Domain: Amaranthine Ocean, Central Stream - Name of Captain: ??? - Name of "Flagship": ??? - Type of vessel: ??? - Affiliations: ???


 * Domain: Amaranthine Ocean, Southern Waters - Name of Captain: ??? - Name of "Flagship": ??? - Type of vessel: ??? - Affiliations: ???


 * Domain: The Frozen Seas - Name of Captain: ??? - Name of "Flagship": ??? - Type of vessel: ??? - Affiliations: ???


 * Domain: The Waking Sea - Name of Captain: Bartholomew Cox - Name of "Flagship": Demon's Run - Type of vessel: Sloop - Affiliations: Felicisima Armada

The Court of Leviathan
The Court is the meeting place of the nine Lord's and they convene once a year or during times of war on a secret island that is believed to move.

At the Court they decide on pirate policy and trade as well as alliances with other groups and settle matters that arise between each other. As you can imagine this does not always go to plan and occasionally there is a slaughter.

Only the Lord and the First mate of his flagship can attend and they may bring only their sword (which they stab into the map in the centre of the courtroom in the midst of their territory - the map is circled by nine stone chairs) and the token which identifies them as a Lord. This is enchanted and the Seer of the Leviathan tests the token to see if it is genuine. Any interlopers are executed.

Only once in the Court's history has there been an utter slaughter of the Brethren and this was because of a betrayal by the Armada member, hence why the Raiders have a very tentative relationship with the Brethren, since of course the Brethren retaliated...

The Brethren Code

 * 1) Every crew member has a vote in affairs of moment; has equal title to the fresh provisions, or strong liquors, at any time seized, and may use them at pleasure, unless a scarcity (not an uncommon thing among them) makes it necessary, for the good of all, to vote a retrenchment.
 * 2) Every crew member to be called fairly in turn, by list, on board of prizes because, (over and above their proper share) they were on these occasions allowed a shift of clothes: but if they defrauded the company to the value of a silver piece in plate, jewels, or money, marooning was their punishment. If the robbery was only betwixt one another, they contented themselves with slitting the ears and nose of him that was guilty, and set him on shore, not in an uninhabited place, but somewhere, where he was sure to encounter hardships.
 * 3) To keep their cutlass clean and fit for service.
 * 4) To desert the ship or their quarters in battle to be punished with death or marooning.
 * 5) No striking one another on board, but every crew members quarrels to be ended on shore, at sword. He is declared the victor who draws the first blood.
 * 6) The Captain and Quartermaster to receive two shares of a prize: the master, boatswain, and mages one share and a half, and other officers one and quarter.
 * 7) The musicians to have rest on one day a week, but the other six days and nights, none without special favour.