Demon's Run

Introduction
Demons Run is one of the most prominent vessels in Felicisima Armada and was one of the ships that battled the Qunari when they tried to spread further south. It has seen its fair share of war but is in good repair and it rumoured to be enchanted so the vessel lasts longer than most. With this history comes great responsibility and many a Demon's Run captain has been neutral when it comes to Antiva, her Merchant Princes and the House of Crows. Only Felicisima Armada and Demons Run matters, everything else can be sacrificed, betrayed and ignored.

A Felicisima Armada Vessel
Demons Run (or Demon's Run, either-or) is a Felicisima Armada ship. This two mast sloop is used as both a warship and for merchant use and the crew is usually somewhere between 70 and 90. The basic plot is typical Raider stuff - mutiny, raiding, double crossing, smuggling, avoiding Qunari/Crows/Merchant Princes. Barty is a neutral captain so they deal with anyone and are the potential enemies of everyone.

Brief History

 * 944, the elf Tia stole the navigators sexton.
 * 950 Deal with a Merchant Prince
 * Solace, 951: Mutiny
 * Fallout of the mutiny
 * lost half the crew - need to find more crew
 * feud with Medici begins or is this ongoing?
 * 951:Seeking to get back the magical sexton stolen by the elf, Tia'iz
 * 951: Partners with a Raider ally to retrieve the sextant from the Medici
 * 951: Steering clear of Crows but has one aboard during the summer
 * 952: Brotherhood summons in 952

Captain Bartholomew Cox
As the big boss man Barty is strict but fair to his crew. He is a cut-throat pirate to everyone else. Some think he may have a noble heritage since he carries himself with grace and speaks like a noble - for though his parents were pirates when he was born does not mean they were always that way. Barty was raised to speak properly and be graceful and honourable - as much as any pirate can be. Though in many ways he fails on the being honourable part he is a relatively good man when it comes to those who are close friends and family. The ship is his home and the crew his family.
 * 890: Born to pirate parents.
 * 895: Cabin boy on parents ship.
 * 905: Was on the crew of a Brotherhood ship.
 * 915: "Acquired" DR.
 * 917: Meets Zenda's mother, brings her on DR as Windtalker.
 * 918: Makes Whitford his Quartermaster.
 * 920: Zenda is born aboard DR.
 * Solace 951: The mutineer Rusty (aka Valencio Filip Medici - the nephew of the current Merchant Prince) attempts to take DR. Barty survives the coup.

The Crew
See Roles on a Ship for a description of roles and duties aboard the ship and go to the Paying a Pirate for an idea on wages for each level of crew..
 * Captain: Bartholomew Cox
 * Quartermaster: Whitford
 * Navigator/Sailing Master: Erik
 * Mage - Windtalker: Zenda
 * Boatswain: Nyla
 * Cooper:
 * Carpenter: Frei Belasko
 * Medic - non mage: Zap
 * Mates/Apprentices: 10 (8 left including 1 adoptable)
 * Apprentice Boatswain :
 * Sharia
 * A.B.S (Able Bodied Sailor, rogues, archers, etc) - common sailor: 40
 * Sulimen Darios
 * Musicians:
 * Cook:
 * Rigger: 5
 * Cabin Boy/Girl: 2 (1 space remaining)
 * Sibyl di Fiore
 * Swab: 4

Structure of the Vessel

 * Bridge deck - This deck area includes the helm and captain cabin and office.
 * Weather deck - Where the ship is exposed to the outside.
 * Berth deck - Where the hammocks of the crew are slung, it is also known as the "Tween Deck" since it is in between the main and lower deck.
 * Main Deck - The principal deck; the mess is here as are a few tiny cabins and some sleep areas for more crew.
 * Lower Deck - the deck immediately over the hold. The crews storage, for food, weapons, anything that is not cargo. The brig is also here.
 * Hold - primarily for cargo, also used for prisoners when the brig is full.

Ships Rules

 * Touch a female crew member in a way she does not invite then the punishment is always a flogging first.
 * Touch a child and the sailor walks the plank.
 * If a crew member defrauds to the value of a silver piece in plate, jewels, or money, marooning is their punishment.
 * If the robbery was only betwixt one another, then the guilty suffer the slitting the ears and nose and are set shore (though not in an uninhabited place, but somewhere, where they are sure to encounter hardships).
 * To desert the ship or their quarters in battle means that the crew member will be punished with death or marooning.
 * Depending on how serious the infraction other punishments include; electrocution, decapitation, mutilation and keelhauling (amongst other ship based tortures).

Friends

 * Some other Armada Captains
 * A Merchant Prince
 * A Master Crow
 * An Antivan Noble

Foes

 * House Medici
 * Some other Armada Ships and other pirate ships (including Evangeline Drake)
 * Every authority they have not bribed or murdered