Primoris Incendia

Foreword
This is a SECRET Cult, there are whispers of such a religion but no solid proof and no evidence they exist. They are a secret society and ANY mention of them IC must be justified and must be cleared by Miasma. Please do not randomly uncover this Cult or reveal their existence IC without contacting the faction leader otherwise your IC actions will be ignored. There is a plot in motion to uncover them, so put in the work with us first and then you can play a significant role in challenging them any maybe exposing them.

This is a structured plot so please contact Claire before doing anything with them IC or in your profiles.

Please read the associated lore as these pages contain important and comprehensive Cult information.

The Basics
Common Name(s): Cult of the First Fire, the Old Religion

Located: Tevinter, exclusively. Other Shrines or temples are throughout Thedas but were abandoned when the Imperium was defeated after the First Blight.

Number of Members: Unknown

Dumat
The Dragon of Silence (Powerful clerics, limit of 0/3 characters)

Zazikel
The Dragon of Chaos

Toth
The Dragon of Fire (Powerful, cult is named after Toth since it was the Clerics of Toth who brought the survivors together and created the secret society)

Andoral
The Dragon of Freedom, called the Old God of Slaves by the Faithless

Urthemiel
The Dragon of Beauty

Razikale
The Dragon of Mystery (these clerics are RARE. Their shrines are high in the Mountains, they are very elusive and they are a little bit strange. Finding them is very difficult, the power of foresight is rare even amongst these clerics and thus the board limits on these clerics is 1/2)

Lusacan
The Dragon of Night

Allegiances and Allies
The only allies are other members of the cult. Secrecy is paramount for their survival so any allegiances outside of the religion are one sided - in other words the cultists know with whom they are allied but their allies do not know they are cultists.

Mandate

 * 1) Destroy the Imperial Chantry and seize control of the senate, the Archon and the Black Divine. Replace this with the system that Ancient Tevinter once had - the Old God Religion at the heart of Tevinter once more. The Archon should be a high priest of the old religion (The Acolytes of Dumat assert it must be a high priest of Dumat).
 * 2) 1 Find the Old Gods and protect them. Awaken them from the slumber the Maker forced on them and free them from their prison. Some believe this must be done first in order to convince the world of their right and their power. To prove to the heathens that this is the true power in Thedas. Some believe that they must control Tevinter sooner rather than later - the threat of the Orlesian Empire and the Qunari is forcing their hand and so some have abandoned the search for the old gods in favour of securing the Imperium and