Chasind: In-depth

Clans and Tribes
There are two clans post Blight:
 * Ar Cinneadh O'Chasind (the people of the Wilds)
 * Ar Fánaíocht (the Nomads)

The Nomads are around 15 tribes of between 30 and 120 Chasind. They have wagons and pull carts and travel through more easily traversed terrain than the Wilds and when they return they camp on the edges of Korcari for the summer. Those that remained in the wilds are split into larger tribes. The total number of these tribes is unknown - a fact that worries many a Ferelden. Each tribe lives in a village, of which about a third are semi nomadic. The other two thirds are tribes which are rooted to their part of the wilds, their villages holding between 100 and 500 Chasind.

Their homes are built into the tree tops and between the trunks, as well as being huts that are on stilts in the swamps. Each tribe has a varied pantheon of spirits and animal gods, their Shaman changes into their most worshipped creature and the rest of the tribes wear masks of this animal during rituals (such as marriages, funerals, etc).

Chasind Way of Life
Everything in the wilds is useful. Anything can be made to do something, be for something, or be for someone. The Chasind have adapted to their environment and there is no one better at navigating and surviving in these dangerous swamps than these people. They had to bend and break in order to learn what they have learned and every aspect of there theirs revolves around their environment. From their food and homes to their magic and beliefs, the Korcari Wilds have shaped this Clan and in turn they have shaped the wilds. Where The Tevinter Imperium failed the Chasind succeeded and it is this fortitude and determination that must not be underestimated. They are a hardy people but they are also very resourceful, something that most freeholds and banns do not appreciate.