Summoning

Description
The school of Summoning focuses on the summoning of magical effects and creatures. High level summoners can even summon demons, but this is only possible by using blood magic. The novice summoner can call to a familiar, a creature that they have a magical bond with. This is not the same as the relationship a ranger might have with an animal companion, as the creature summoned is controlled by the mage and the control over the creature and presence of the creature only lasts as long as the spell itself.

Limits
A summoner cannot summon something they have never seen. This is important, as the spells require a strong mental connection with the object or creature. A mage's mana effects the length of the summoning and size of the object. A novice summoner cannot conjure larger objects for instance and often "splice" what they summon. In the case of animals sometimes these spells can go very wrong indeed, if the mage is a novice or lacking concentration or tries to summon something they have never seen. It is not uncommon for beginners to end up with an inside out bird or rodent within their summoning circle, for instance.

One cannot summon a person. This is simply not possible.

Origins
The origins of this schools lay in magic itself, the school having elements of other schools (such as entropy and spirit). It is a common school but very hard to master.

Precepts and how they are taught
Primarily it is taught in Circles and now Libertarian Circles, but it is not uncommon to be found in more remote parts of the world and amongst hedge mages, since it is a fairly common magical lore with various interpretations. In the Imperium, for instance, it was often combined with the teaching of blood magic.

Abilities and Spell Trees

 * Conjuring Tree
 * Create Summoning Circle
 * Summon small creature
 * Summon small object


 * Master Summoner
 * Summon larger creature
 * Summon larger object
 * Summon multiple objects/creatures


 * Blood and Summoning Tree
 * Summon Demon